If Woodcaller Automaton is no longer on the battlefield, use the power and toughness it had the last time it was on the. If they were already attached to other creatures, they remain attached to those creatures.Īn ability of an Equipment that triggers "whenever equipped creature attacks" triggers only if the Equipment was attached to a creature at the moment that creature was declared as an attacker, and any references to "that creature" in the effect refer to the creature the Equipment was attached to when the ability triggered. Use Woodcaller Automaton’s power and toughness at the time its triggered ability resolves to determine the base power and toughness of the Treefolk creature land. If Armory Automaton leaves the battlefield before its ability resolves, nothing happens to any of the Equipment it targeted. However, if the Equipment says that the equipped creature has an ability, the word "you" in that ability refers to you, the controller of the creature. by StewyPear70175 2 months ago commander. Show all cards similar to Armory Automaton commander maraxus. It contains the spells you know and the creatures you can summon to fight for you. Armory Automaton Mana value, 3 Similar cards. (Control of the Equipment doesnt change.). Your deck of cards represents all the weapons in your arsenal. If an Equipment an opponent controls is attached to a creature you control, any ability of that Equipment that says "you" refers to that opponent. When Armory Automaton enters the battlefield or attacks, you may attach any number of target Equipment to it. The controller of Armory Automaton can't pay the equip cost to move Equipment they don't control. The controller of the Equipment can pay the equip cost to move that Equipment to a creature they control, but only any time that player could cast a sorcery. However, you must either attach all of the target Equipment or attach none of them.Īrmory Automaton's ability can cause an Equipment one player controls to become attached to a creature another player controls. Because the ability is optional, you also don't have to attach the Equipment it targets as you resolve the ability. You can choose to target no Equipment if you don't want to attach any to Armory Automaton. Players cant take any actions between the time the choice is made and the time the appropriate creatures begin to get +1/+1. The choice of creature type is made as Adaptive Automaton enters the battlefield. Other creatures you control of the chosen type get +1/+1. The triggered ability triggers both when Armory Automaton enters the battlefield and whenever it attacks. Adaptive Automaton is the chosen type in addition to its other types.
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